- Evaluate Your Hardware. Cinebench is a real-world cross-platform test suite that evaluates your computer's hardware capabilities. Improvements to Cinebench Release 23 reflect the overall advancements to CPU and rendering technology in recent years, providing a more accurate measurement of Cinema 4D's ability to take advantage of multiple CPU.
- The MAXON Cinema 4D R20: Modeling Essentials textbook walks you through every step of creating 3D models with Cinema 4D R20. This guide is perfect for both novices and those moving from other software to Cinema 4D.
- With Cinema 4D R20, C.O.F.F.E.E. Scripting language has been removed. Pingback: Maxon ships more free Cinema 4D plugins via Maxon Labs - C4DTUT.COM.
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Apr 09, 2018 Cinema 4D R20 Released. The new major version R20 of Cinema 4D has been officially released. Check out the new features of Cinema 4D R20 on maxon.net. Has been removed completely. All C plugins need at least to be recompiled. Most likely the developer will also need to adapt to the new API. Python plugins and scripts should still.
XPresso is a node based system in Cinema 4D that is used to create automated object interactions. You can create these interactions by drawing wires from one node to another. From rotating fan blades to rigged objects, from propellers to the bouncing ball, from clock mechanism to organic movement of a jellyfish, XPresso allows you to create animations with ease. The MAXON Cinema 4D R20: A Detailed Guide to XPresso book introduces students to the XPresso module of the CINEMA 4D which is a node-based visual scripting language. This book covers XPresso Editor and different nodes of the XPresso and MoGraph classes and takes you step-by-step through the whole process of building node networks in XPresso Editor. Numerous examples and hands-on exercises are used to show the functioning of the nodes. Moving ahead, this book broadens your XPresso knowledge by taking you step-by-step through the process of creating four Cinema 4D lighting presets. You can use these presets to quickly and easily illuminate the scenes and produce cool looking renders. Practicing is one of the best ways to improve skills. This book contains practice activities which you are highly encouraged to complete and gain confidence for real-world projects. By completing these activities, you will be able to master the powerful capabilities Cinema 4D. By the time you’re done, you’ll be ready to create hard-surface models in Cinema 4D. If you buy this book, you’ll also get access to all preset files, Cinema 4D files, texture files, and any other resource used in the book. You are free to use these resources in your own projects personal or commercial. These working files allow you to follow along with the author throughout the lessons. This book shares tips, tricks, notes, and cautions throughout, that will help you become a better 3D artist and you will be able to speed up your workflow. This book is aimed to be a solid teaching resource for learning XPresso module with Cinema 4D R20. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner. The first page of the every unit summarizes the topics that will be covered in the unit. Hands-on exercises in this book instruct users how things can be done in XPresso step-by-step. As students move from one exercise to another, they will be gaining robust knowledge about the XPresso module of Cinema 4D. What are the key features of the book? Explains XPresso Editor and node-based approach. Covers nodes of the XPresso and MoGraph classes. Step-by-step instructions to create four lighting presets from scratch. Covers nodes and features in detail. Features 30 examples showing functioning of the nodes. Features more than 18 hands-on exercises – complete with before and after files. Contains 10 practice activities to test the knowledge gained. Additional guidance is provided in the form of tips, notes, and cautions. Important terms are in bold face so that you never miss them. The content under “What just happened?” heading explains the working of the instructions. The content under “What next?” heading tells you about the procedure you will follow after completing a step(s). Includes an ePub file that contains the color images of the screenshots/illustrations used in the textbook. These color images will help you in the learning process. This ePub file is included with the resources. Tech support from the author. Access to each exercise’s initial and final states along with the resources used in hands-on exercises. Quiz to assess the knowledge.
Introduction
With Cinema 4D R20, C.O.F.F.E.E. scripting language has been removed.
The C.O.F.F.E.E. Filter plugin is supposed to help locate scenes, which are making use of C.O.F.F.E.E. in any way, and furthermore to provide easy access to the involved C.O.F.F.E.E. code.
C.O.F.F.E.E. Filter will not overwrite files.
General Workflow within Cinema 4D
General Workflow
The general workflow consists of two main steps:
- Importing scene files
- Optionally filtering and selecting the results of the import
- Clicking an entity’s icon in order to open the scene an see the C.O.F.F.E.E. code in Attribute Manager
Where to Find the Plugin
C.O.F.F.E.E Filter can be found in the Plugins menu:
Main Dialog
The main dialog looks like so:
Menus
File
Open File
Import a single .c4d scene file.
Open folder
Import all .c4d scene files that are in a selected directory.
Open one level of subfolders
Import all .c4d scene files that are in a given directory and one level below. This option is meant for people with a project folder, which then contains sub-directories for different projects, but who do not want to scan any backup sub-directories possibly contained in the actual project directories.
Open all subfolders
Import all .c4d scene files that are in a given directory (including all sub-directories).
Example of a directory tree and the differences between all three options:
Open current Document
Import the currently active scene. The document needs a name, so it either got loaded or needs to be saved at least one time.
Open all opened Document
Import all open scenes. The documents need to have names, so either got loaded or need to be saved at least one time. Sakyubasu no tatakai hacked save.
Content Browser
Import all items from your personal content preset library to the dialog.
Search COFFEE plugins
Import COFFEE plugins from current Cinema 4D instance located in theses directories: Shutdown timer windows 10. Honestech tvr 2.5 software for windows 7 64 bit.
- Cinema 4D plugins folder in program installation folder
- Cinema 4D plugins folder in user’s home
- Path(s) defined in C4D_PLUGINS_DIR environment variable
Edit
Remove
Remove entries from result list according to the option chosen (see below). It will not delete any files.
COFFEE found
Remove results which contain at least one C.O.F.F.E.E. element. These are usually scene files which need action in order to work properly in R20.
No COFFEE
Remove results which do not contain any C.O.F.F.E.E. elements.
Preset
Remove results from a Content Browser library scan.
Plugin
Remove results from Plugin scan.
Filtering Results
In order to get a quick overview of the results of an import operation, one can easily hide certain groups of files.
COFFEE found
Yellow – Display results which contain at least one C.O.F.F.E.E. element, most likely results which need action in order to work properly in R20.
No COFFEE
Green – Display results which contain no C.O.F.F.E.E. elements at all, probably candidates to be removed from the result list.
Accessing C.O.F.F.E.E. code
After one or multiple scene files have been imported, they are displayed in the result list, as shown below.
Click on the icon allow you to directly access to the C.O.F.F.E.E. elements.
Refresh
Refresh the status of a file. For example after removing a C.O.F.F.E.E. node.
Open
Open the given scene file in Cinema 4D.
View in Explorer/Finder
Open the given scene in Windows Explorer or Finder on macOS.
Remove
Remove the file from the result list. The file will not be deleted, just removed from the list.
List of C.O.F.F.E.E. usage
Clicking an icon will open the file if needed and the C.O.F.F.E.E element specific C.O.F.F.E.E. element will be selected so it is shown in the Attribute Manager.
General Workflow on Command Line
The general workflow from command line is pretty much the same as the one described above.
Basically one sets a file/folder to scan and it will write the result list with C.O.F.F.E.E. elements to a file.
Command Line Options
Option | Description |
---|---|
-COFFEEFilter | This argument needs to be the first one. Scan file/folder specified directly next to this parameter: -COFFEEFilter ‘FILE_OR_FOLDER_PATH’ |
Import options (only one possible) -Folder -OneLevel -SubFolder | If path to process is a file this option is ignored. -Folder (default behavior): Process only the content of the folder, same as described for File Menu => Open Folder -OneLevel: Process folder and one level of sub-folders, same as described for File Menu => Open one level of subfolder -SubFolder: Process folder and all sub-folders, same as described for File Menu => Open all subfolders |
-CheckPlugins | Process plugins folder, same as File Menu => Search COFFEE plugins |
-OnlySceneWithCoffee | Only scenes with C.O.F.F.E.E. will be in result list. |
-Output | Write result list to a file, specified directly next to this parameter -Output ‘FILEPATH’ The output format depends on the -Json option. If the file can’t be written for any reason, results are printed to the console. |
-OverwriteOutput | Allow to overwrite the result list file. If this option is not set and the result list file can not be written, results are printed to the console. |
-Json | The result list will be in JSON format. |
Example 1
Check all files from {your path}/CS Cluster/ (including its first level of sub-folders) and plugins folders, write the result list to {your path}/result.txt and allow to overwrite this resulting text file (in case the operation is run more than once).
Example 2
Check all files from {your path}/CS Cluster/ (including its first level of sub-folders) and plugins folders, write the result list to {your path}/CS Cluster/result.json and allow to overwrite this resulting text file (in case the operation is run more than once).
Example 2 Output
Write result list in JSON file format to: {your path}/CS Cluster/result.json
Limitations
- Content Browser scanning is not available through command line.
- Xpresso presets can not be scanned. If you need to check them, create an Xpresso tag and drag all your presets into it, save the scene, then run the plugin.
- While loading some files a message dialog may open for example in case of missing assets from Substance module. The plugin will hang until an user interaction. There is no way for the plugin to bypass these messages.
Requirements
For use as a Command inside of Cinema 4D user interface, Cinema 4D R19 (Windows or Mac) is required.
For use on the command line (batch mode), Cinema 4D R16 (Windows or Mac) is required.
Download
Installation
Unzip the downloaded archive to Cinema 4D’s default plugin folder.
Support
Provide your bug reports, test scenes or ideas by writing an email to labs-at-maxon-dot-net