Destiny2 Power Level Dmg Calculator

When it comes to Destiny 2, players will want to make sure they have the most powerful weapons possible to succeed in the game's various activities. Those struggling with the Leviathan raid, for example, may want to seek out some new firepower to give them an edge, and if so, they should consider hunting down the game's best DPS weapons.

  1. Destiny 2 Power Level And Damage
  2. Destiny 2 Power Level Dmg Calculator Download
  3. Power Level Calculator
  4. Power Level Definition

May 12, 2021 Destiny 2 Power Level Guide. Formerly known as Light Level in the first game, Power Level is a way to gate content in Destiny 2. Essentially, the higher your Power Level, the more damage you're able to take and dish out, meaning you can play more challenging missions, be that Strikes, Trials of Osiris, or Raids. Get Destiny 2 Power Level boost Destiny 2 is a fresh game in the genre of science fiction multiplayer shooter, where you can play both from the first and from the third person view. The main part of the gameplay of Destiny 2 is based on the mechanics of Destiny 1, but it has undergone a lot of changes that most fans of the game liked. ‘Infusion’ is a fancy word for powering up your gear in Destiny 2. As you play you’ll get plenty of guns, armour and class specific gear that will drop from defeated enemies and mission rewards.

Destiny 2 weapons are separated into three categories: Kinetic, Energy, and Power. Kinetic weapons shoot standard bullets and are best used against enemies with downed shields. Energy weapons, meanwhile, are useful for taking down shields in the first place. And finally, Power weapons are things like rocket launchers that use rare ammo and tend to deal the most damage overall.

The Destiny 2 community has collected data on all of the weapons in the game to determine the best DPS weapons for each category. Read on to discover the best DPS weapons in Destiny 2.

Kinetic

As stated previously, Kinetic weapons are best used to drain healthbars, and aren't nearly as useful against shielded foes. When it comes to Kinetic weapons, those that are DPS-minded will want to pick up the Better Devils hand cannon, which deals about 723 magazine DPS, as well as the Scathelocke auto rifle (728 magazine dps) and the Sweet Business exotic auto rifle (767 magazine dps). Players earn the Sweet Business exotic auto rifle by decrypting an exotic engram, so obtaining one may take some time and luck.

While those three weapons deal the most DPS when it comes to Destiny 2's lineup of Kinetic weapons, players may also want to consider hunting down the exotic Kinetic weapons. Besides the Sweet Business auto rifle, players can also obtain the Vigilance Wing pulse rifle, which can be purchased from Xur when in stock, as well as the popular Mida Multi-Tool scout rifle.

As far as the Mida Multi-Tool scout rifle goes, players will actually have to complete a quest to obtain it instead of just getting it as a loot drop. The first step is completing all the main story missions as well as the EDZ bonus missions, and then picking up Mida Mini-Tool from Devrim Kay.

When that's done, players will need to prove their worth with scout rifles by getting 50 precision kills and 25 kills without reloading with one. Along the way, players will need to collect and dismantle five Blue or Legendary tier scout rifles, and then finish off the quest by getting 50 airborne kills with an SMG across any of the game's modes.

Energy

Energy weapons in Destiny 2 are primarily used to destroy enemy shields. As a result, they tend to do less damage per second than Kinetic weapons, but even so, there are very powerful Energy weapons to be had in the game. Unfortunately, the Energy weapon that deals the most DPS at 695 is the Coldheart trace rifle, which is only available to those that pre-ordered the game. And even then, those that have access to the Coldheart trace rifle need to finish the story, reach level 20, and talk to the Gunsmith before they can collect it.

The second-best Energy weapon in terms of magazine DPS is The Prosecutor auto rifle at 657, followed by The Number auto rifle at 654. There are three exotic weapons worth seeking out as well, with the Hard Light auto rifle and Skyburner's Oath joining Coldheart in the exotic Energy weapon category.

Power

Power weapons are the most devastating weapons in Destiny 2 and use the rarest ammo as a result. The top three Power weapons in the game for magazine DPS seem to be the Curtain Call rocket launcher (4,109 magazine DPS), the Sins of the Past rocket launcher (4,2014 magazine DPS), and the Wardcliff Coil exotic weapon rocket launcher (2,886 magazine DPS), the latter of which is one of the best weapons for beating the Leviathan raid. There's also the Merciless exotic fusion rifle that players may want to collect as well.

The aforementioned weapons offer the best DPS in Destiny 2 at the time of this writing, but that could change in the future. Bungie could nerf some of the weapons listed here with balancing patches later on, plus even stronger guns could be introduced in future expansion packs like The Curse of Osiris. For now, though, any Guardians looking for an edge in Destiny 2 should be able to do so by seeking out and equipping the powerful weapons listed here.

Destiny 2 is available now for PS4 and Xbox One, with a PC release scheduled for October 24, 2017.

Source: D2 Damage Testing Sheet

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About The Author

by Bachmanetti

With the new ways that armor mods work, in addition to new exotics, abilities, and a whole new subclass; a lot of this information may be outdated.

Amcat sample question papers. Esoterikk has posted a video outlining most of the current mods and changes for Beyond Light

Level

I am actively doing a full suite of testing (Feel free to reach out if you want to help!) That will also include overshields.

Stay Safe Guardians!

While I was running Prophecy I wondered: “What was the actual resistance provided by stacking mods?”

I went down a Rabbit hole for 2 weeks and this is what I came back with:

I highly recommend using the above if you need a quick version of how Damage Resist works. For more details, continue reading or check out the spreadsheet

This only pertains to PVE, as modifiers in PVP are generally different.

Resist Mod Stacking Chart

Resilience is unfortunately not very useful in PVE aside from providing increased Barrier regen time for Titans. Each Tier of Resilience is effectively a 1-2% increase in overall shield, which ends up only being about a 0.5% increase in your overall resistance to damage.

At 15% resistance, and stacking up to a staggering 55.6%, it significantly outperforms other stackable mods. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod.

  • Boss Stomp
  • Concussive Blasts, Shots (This covers a lot of Bosses, Majors, Cyclops, Knights, and other sources)
  • Fire Pools, Grenades
  • Exploding Shanks, Screebs, Cursed Thralls

Unfortunately, elemental resists only provide a 5% resistance and stacks in a standard fashion

Minor, Major, and Boss Resist mods provide a stacking 10% resistance. However, this decreases in effectiveness faster than other mods. Drawings 8 pro download crack. I would not recommend stacking more than 3 mods as this increase drops below even elemental resist.

Destiny2 Power Level Dmg Calculator

Important note: For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, including Champions, are actually considered Boss enemies. Use Boss Resist to decrease damage from them.

For Weapon Damage mods, you would use Major Spec to increase damage to Champions and other Elite enemies.

Enemy Barrier mods provide a 20% damage resistance AFTER having received damage from those sources. It does not stack with itself. However, Taken Barrier will stack with Hive or Fallen barrier for 36% resistance to those enemies.

This chart provides a brief overview of how Damage resistance works with your power level compared to the Activity power level

Destiny 2 power level calculator

Essentially, as you approach the Power level of the activity; received damage drops substantially. After you reach the activity power level; received damage continues to decline slowly. This drop-off does not seem to have a cap.

Contest mode activities such as Grand Master Nightfalls, are not affected by this.

Regarding Damage dealt, there are more details in the spreadsheet. It would seem that there are two curves that are combined to effect weapon damage. The first curve applies to your overall light level and stops increasing at the recommended power level. The second curve continues to increase until the weapon itself is at the recommended power level +20.

The takeaway from this is that you should infuse your weapons as high as possible up to the power level cap of the activity minus your artifact level.

In almost all cases, the way Damage resistance combines is the same. The Resistances are each applied to the incoming damage, reducing it sequentially.

If you want to determine your percentage of incoming Damage from a source, you can calculate it as follows:

ReceivedDamage = (1-Resist_1) * (1-Resist_2) * (1-Resist_3) * (…….)

For example: If you are attacked by a Taken Echo Knight and you have Taken Barrier 20%, Hive Barrier 20%, and 2x Concussive Dampener 27.75%:

(1-20%) * (1-20%) * (1-27.75%) = 46.24% incoming Damage, or effectively 53.76% total resistance.

Sword blocking is highly dependent on both the frame of the sword, and the sword guard chosen.

These are the stats of sword blocking with Temptation’s Hook with different Guard perks.

Expect different results with different swords

Most Supers have about a 80% resistance. This is while they are active in the case of roaming supers, and while being cast in the case of supers like Nova Bomb and Blade Barrage.

Environmental Damage is handled a little differently, and you only have about a 50% resistance to damage in those same supers

Neither Golden Gun super seems to have any Damage Resistance provided.

For each exotic that offers a damage resistance or “reduces incoming damage” perk, the following information applies:

The few exceptions to how damage resistance combines:

  • Minor/Major/Boss Resist – These mods have a decreasing curve based on the number of each mod to a max of 30%. Basically more than 3 is essentially useless compared to any other mod.
  • Resistant Tether 5% and Enhanced Resistant Tether 10% – In Garden of Salvation, each mod adds their resistance together for a max of 50%
  • Dreambane Mods 10% – each mod adds together for a max of 50%. However these are ONLY effective against a Nightmare Hunt Boss, no other enemy tested had damage reduced. Note: This is also the one exception I found where it also ADDED to Hive Barrier….
  • Riven’s Curse -3% – This mod increases damage from all sources in the Dreaming city. It drops on all Reverie Dawn armor. These add together for a potential 15% increase in Damage received.

A note on Overshields

Overshields were not tested thoroughly as there are some difficulties with testing them and inconsistencies when being applied. For Example, the overshield from Saint-14’s helm with Bubble is a different amount then the overshield from the defensive strike melee ability. Couple this with overshield abilities that recharge separately from your shield bar and health, and the elemental aspect of some Overshields makes them difficult to gauge and measure.

To begin, most tests were performed using a “base” damage from a consistent source where possible. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor.

List of some test locations and enemies:

  • Minor Taken Hobgoblin – Dreaming City Chamber of Starlight
  • Minor Taken Acolyte – Dreaming City Aphelion’s Rest
  • Minor Taken Vandal – Dreaming City Aphelion’s Rest
  • Greg, Hive Ogre Boss – Titan Cargo Bay 3
  • Network Projector Boss Cyclops – Curse of Osiris Story Mission
  • Hive Barrier Knight Champion – Moon Hellmouth
  • Hive Lunar Scavenger Knight – Moon Hellmouth
  • Radiolaria Puddle – Asher Mir IO
  • Flame Cauldron – Crown of Sorrows
  • Taken Goo – Corrupted Strike
  • Taken Echo Knight – Prophecy
  • Vex Fanatic – Garden of Salvation
  • Loyalist Legionary – Leviathan
  • Phogoth – Nightmare Hunt
  • Fallen Vandal – EDZ Widow’s Walk

Destiny 2 Power Level And Damage

Almost all tests were run with at least 2 sources of damage, and over multiple damage cycles. These were recorded at 2160x1440p 60fps (with some exceptions of verification tests by ABagOfPowder) and then transcribed using Tracker Video Analysis and Modeling Tool. Measurements for most tests were only taken from damage to the “Shield” portion of the Damage bar, as the “Health” portion is smaller and slightly more inconsistent.

This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Where appropriate, this was used to calculate resistances or combined resistance information.

Destiny2 Power Level Dmg Calculator

Destiny 2 Power Level Dmg Calculator Download

Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. At 2160×1440 resolution, the shield portion of the health bar is 404 pixels wide, meaning a change in damage of 1% over the length of the bar SHOULD be measurable as a 4 pixel difference. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up.

Power Level Calculator

For Example, Minor resist often measures 9.75% on Thrall melee, but closer to 10% on Hobgoblin snipers. This, coupled with other measurement issues, may mean that some tests are within 1-2% of the actual in game values.

Power Level Definition

Some Damage Resistance, such as Warlock Nova Bomb, Titan Thundercrash, and Hunter Blade Barrage occur over such a brief period in time that resistance was difficult to test. Environmental damage was often used in these cases, however there is an environmental modifier applied while in super. This value was then used to determine what the “Base” damage resistance was for some of these supers.

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